26 Royalty-Free Audio Tracks for "Hihat Snare"

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00:05
Loop with hihat and bass and snare.
Author: Nowism
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00:08
Hihats 120bpm reverb snare.
Author: @Realdavidfloat
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00:04
A simple dubstep beat with punchy kick and a "kaffffff" snare ;).
Author: Keygenerator
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00:24
81 bpmall drum sounds ive created and added into a crusty free loop for you to use however you like. Hard hitting snare/kick. . With a fast rhythmic hihat pattern.
Author: Rentless
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00:02
It's free to use, no credits needed!.
Author: Trckr
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00:08
Percussive elements 130bpm.
Author: Teacoma
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00:01
This is the base sample used to exemplify the data augmentation prcoess.
Author: Maciaac
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00:04
Another dubstep beat, this time a bit variated.
Author: Keygenerator
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00:04
120 bpm drum loop recorded at epicsound studio. . Drums: sonor force 2007.
Author: Tichec
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00:10
127 bpm.
Author: Teacoma
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00:08
120bpm house beat. Might use it in a track.
Author: Teacoma
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00:04
I hope you'll find this rather useful for whatever you're doing.
Author: Trckr
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00:10
40 synth drums (so copyright free) from the visco space drum.
Author: Xhale
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00:05
A generic pop/rock drum loop created using a free midi software.
Author: Esuarezg
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00:08
A little loop at 120 bpm with a dubstep-style beat.
Author: Newagesoup
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00:02
Here's a simple dnb drum loop i've cut from my track "booster".
Author: Unfa
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00:09
118 bpm chillout loop. Part of a track of an ep i'm currently working on. Check sc for my releases :).
Author: Teacoma
00:00
01:58
Recording of drum set drums using drum kit microphones, each drum separately multiple times with various strength, grouped together into one track.
Author: Drummy
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00:04
I recorded these samples after recording a loop of the famous think beat. I used mapex big rock kick and toms and a mapex daisycutter snare along with zultan 15" raw hihat and a zultan 20" dark matter crash.
Author: Lennartgreen
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00:03
A drum n bass / jungle / breakbeat drumloop i recorded here in my attic. Recorded with presonus firebox & samson c01.
Author: Rutgermuller
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00:10
Part of "semiloopdrumsamples" package, please dl the whole package. . With 'semilooped' i mean that only the ride and hihat are longer loops and the kick and snare is separate for better flexibility. I only made basic patterns tho as this package is mostly meant for creating custom playalong/click tracks. No eq's, i'll let the user do that. . Again for flexibility. All samples are stereo(48khz24bitflac), since the sound of the kick naturally leaks in the overheads and the overheads are a big part of the snare sound.
Author: Rytmenpinnen
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This is a quick beat i made in fl studio 20. The drums and melody are my voice sent through a whole bunch of effects to create the sound i desired. Hope you like it :).
Author: Crash
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00:02
This series is done through layering and processing many samples of drum sounds i synthesised using various plugins namely xoxo's vst's and zynaddsubfx mixed with some old hardware samples i made a long time ago. There are 4 packs of the same series : perc snare kick and hats all using the same process.
Author: Soneproject
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00:06
Recorded the sounds with a zoom h1n in my apartment. Snare is a flick with my fingers on a wooden door + added snarebuzz in post production to it, kick is a hit with my hand on the wall produced some nice lows. I had to create an another track for just the transient, but essentially made from the same sound. Hihat is the stove's clicking sound with added reverb. Post production made in ableton live lite with mostly the integrated audio effects, but i also used some free plugins to create this drum loop. I hope you enjoy, it's 100% royalty-free.
Author: Deleted User
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15:16
It's a 15-minute long drum improvisation. It contails a lot of different beats and rhythms played so you might cut-out some loops for your needs. The kit has:- single kick- snare- hihat- 3 toms- broken crash that sounds really short- ride. The kit was old and not in perfect condition. I also used my sticks to play on some other part of the drumkit, like metal stand for the crash etc. I also got up and stated running around in a circle hitting sticks together and afterwards hitting drums and cymbals while running around the drumkit. I took my shoes off before i started so you can't hear my footsteps. I didn't use a metronome and i know i don't hold the tempo and it's a bit wiggly sometimes. I think this performace was inspired by band mr. Bungle. I recorded this with zoom h2 handy recorder's front stereo xy mics. It was standing on a table about one meter above the floor. Facing the drumkit and me. It was captured into a 48khz/24-bit wav file, then i trimmed the ends and converted this to flac using audacity. No processing applied, though i think it sounds nicer when you put these effects:. 1. A compressor:-attack: 10ms-release: 50ms-ratio: 2. 5:1-treshold: around -24db2. A reverb:-decay: 1. 5 to 2 seconds-dry: 0db-wet: around -15 db. It amazes me how much energy compression actually adds to drums!. I made this with my podcast (http://unfamusic. Com/fnr/) in mind. I want to overdub guitars, vocals and make it one big schizophrenic song. If you're interested to hear it, leave me a comment so i can find you, or just subscribe to my podcast's rss (http://feeds. Feedburner. Com/unfa-fnr/).
Author: Unfa
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21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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